Work Architecture Greenroof Wins PS1 Design Competitionby Jorge Chapa

Tuesday, February 19, 2008

Every year in New York City, the PS1 Contemporary Art Center hosts an architectural design competition to design a temporary, outdoor ’summer stage’ for the PS1 Warm-up Music Festival. While last year’s winning design was all about providing a space for dancing, this year’s temporary structure, designed by Work Architecture, is all about the green! And of course we love that here at Inhabitat…
For the past seven years, the PS1 gallery has invited a number of young emerging architects to participate in this competition to design a temporary structure for their summer music festival. The goal is to create a temporary space that is groundbeaking in terms of architecture, eye-catching, and has an innovative use of technology and production. Work Architecture, this year’s winner, meets all of those requirements in their stunning green design, as well as provoking an interesting dialog on the environment and the reuse of spaces.
Work Architecture’s winning proposal calls for a series of cardboard tubes, each no more than a yard tall, being assembled next to each other to form a large platform. Some of those columns will be filled with a series of fruit-growing plants, everything from mint to peas, while some will remain completely open, from top to bottom, to allow some light to shine through. The platform will be held in a v-shape by a series of columns on the courtyard. The columns aren’t used only for structural purposes, some of them will contain everything from phone charging equipment to a swing. There will even be one in which fresh juice will be sold.

One cannot deny that the design is inspired. The idea was to reinvent the idea of a temporary space. Initial sketches showed the idea of an urban beach, an idea which was then turned upon its head. Rather than creating an artificial environment to suit a leisure space, they decided to refocus and latch on the idea of a leisure space that would fit an urban area. Rather than reference an old concept of leisure, the focus was now on how that leisure space could work for us, reinventing it for the city, and creating an area rich with excitement and experimentation. Thus, the urban farm concept for PS1 was born.
resource from Inhabitat

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